[Plib-users] SSG saving high polycount object
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From: Tadahiko 'k. U. <ki...@ni...> - 2003-06-04 12:17:25
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Hi all, I'm trying to save an object by using ssgSaveOBJ. It works for very-low polygons, but when it comes to higher poly counts (say 90,000 polys), Program core dumped. Tried to save as other format such as DXF, but same results. Object is loaded by ssgLoad3ds (.3ds format). Since I'm intending to use this as an object converter, importing object from other format is not really an option. I know since PLIB is aiming for game development. so its not supposed to handle much large models/scenes. but i wonder if there's any easy workaround or if this is a known limitation of PLIB ? Thanks in advance! -kiko ## I changed following line in /plib_examples-1.6.1/src/ssg/load_save/save.cxx Line 119: /* ssgSaveSSG ( "data/tuxedo.ssg", object ) ; */original ssgSaveOBJ ( "data/out.obj", object ) ; // modified ## |