Re: [Plib-users] loading animation from ASE files
Brought to you by:
sjbaker
From: Chris P. <ch...@ze...> - 2003-05-13 16:53:43
|
SkyFlash wrote > > If this animation data is not appropriate, how do I export > > the right kind of data? > > Ok, here is a pic of the settings we use to export: > http://www.ralf-mengwasser.de/files/aseexport.jpg Ahhh... I'm not looking at the options I use, but I think I was not using the "Force Sample" choice. Considering that you confirmed my suspicion that an "animated mesh" is the kind of animation needed, then this makes sense, since the exporter would only export meshes for each keyframe which wouldn't be enough useful data. I get it. :) > Use the ssgSelector and write your own animation package using it, its > much better and faster. ok, now that I know all the frames will be there, then using ssgSelector looks like a straight-forward method to animate. Many thanks for clearing that up for me... :) > Be aware it will contain recursive code, look at the examples. where are the examples? are they in the source distribution? I'm using the debian package, so I haven't seen the contents, yet... ;) -Chris |