RE: [Plib-users] loading animation from ASE files
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From: SkyFlash <sky...@ch...> - 2003-05-12 16:37:39
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You got to use the ASE exporter within 3d studio and export the animation too, then you can load it into PLIB. SkyFlash > I've been studying PLIB/SSG for about a week now and > intend on using it for a game I'm working on. I was > able to get some models from 3DStudio to load in the > ascii export format (.ASE) and display a scene created > from some models. > > That part is all good. I'd like to use animations > created from 3DStudio and the file loader description > page said that animation is supported in the ASE format, > but when I used the print() method (detail of 4), I was > not able to find any animation info (several objects > rotating in different directions in my test file). > > Can anyone give me any pointers on how to access > animation data from an ASE file? Is that data ignored > or does it have to be formatted some special way from > within 3DStudio before it is exported? > > Many thanks for any help! > > -Chris |