[Plib-users] loading animation from ASE files
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From: Chris P. <ch...@ze...> - 2003-05-12 09:10:44
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Hi... I've been studying PLIB/SSG for about a week now and intend on using it for a game I'm working on. I was able to get some models from 3DStudio to load in the ascii export format (.ASE) and display a scene created from some models. That part is all good. I'd like to use animations created from 3DStudio and the file loader description page said that animation is supported in the ASE format, but when I used the print() method (detail of 4), I was not able to find any animation info (several objects rotating in different directions in my test file). Can anyone give me any pointers on how to access animation data from an ASE file? Is that data ignored or does it have to be formatted some special way from within 3DStudio before it is exported? Many thanks for any help! -Chris |