[Plib-users] problems using wrapped plib and python
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From: Sebastian H. <hei...@gm...> - 2003-02-10 23:36:33
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Hi there. We are currently working on a project that uses plib and some other libs glued together with python. (We made the wrapping with SWIG. If someone likes to see the interfaces, just mail me.) The problem is: I build the tux_example from the plib_examples in python. It works fine and all objects are textured. The load_database() func here is called before the glutMainLoop() call. But our project, we want to add objects to the scenegraph at runtime. That's where the problem is. The geometry-loader works good, but the objects are not textured. Could it be some context problem do I have to do some kind of a subload? I can load the objects at whatever part of a programm in c++ and they are textured but not with our wrappers. Does anyone have a clue about whats happening and how I could possibly fix this? Thank you, Sebastian -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen! |