[Plib-users] ASE anim loading problems....
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From: SkyFlash <sky...@ch...> - 2003-02-04 02:32:55
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I am still having severe problems loading anims.... I have an ASE file here with an Orc. The orc has three sub-meshes inside each with its own texture, and 32 frames. When I load it I expect to end up with something like this: ssgSelector, 32 kids present | Kid 1: 3 kids | Kid 2: 3 kids .. .. So basicly I can clone the ssgSelector using no argument and then select the frames for every one of my characters seperately. What I ended up with was some weird structure like this: ssgSelector, 3 kids present | Kid 1: submesh 1 | Kid 2: submesh 2 I still dont know where the frames are located, but it looks like every submesh has around 8 kids, which totally makes no sense to me. To play the anim I now have to recursively advance frames somewhere down below, and if I clone the structure, everything slows down to a halt and I get multiple "shadows" of the mesh displayed. Also lots of frames seem to be missing. And the cloning doesnt seem to work at all. Now, what is up with that loader, or what do I need to do? Why is the structure so weird? And, why is it not using a timedselector? Ralf Pietersz |