[Plib-users] Animations yet again....
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From: SkyFlash <sky...@ch...> - 2003-01-28 13:51:35
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I am still having problems with animations. What I did first was having my modelers create 20 .3ds frames in 20 files, and i was able to align those in a timed selector and run the anim. More or less, cause I dont understand the speed setting.... I got it set to 1 and its barely running, very slow. Although the whole app is pretty fast. When I set it to 2 its about stopped. What would be a sensible value for the animation speed??? 0 ?? Anyway, now I am trying to get it to work for real, meaning import an .ase file that contains the anim frames and then let it create the selector node itself. Right now, I wasnt able to load a single model with anim frames into PLIB. Every model I try will only load one frame, and not play any anim... I use the viewer program to display my ASE files and play it, but it doesnt work. I read through the load ase source code to see if anything is messed up, but other than it using a ssgSelector node I couldnt find anything. Questions: 1. Does anyone have an .ase file that actually WILL play an anim when loaded into the viewer example? 2. Whats a sensible speed setting for an animation? 3. Why does loadase load it into a selector node and not a timedselector node????? 4. Is there something wrong with loadase, or did anyone ever load an anim with it? Ralf Pietersz |