Re: [Plib-users] Thx for help.. this time I need some info....
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sjbaker
From: Steve B. <sjb...@ai...> - 2003-01-21 01:56:31
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SkyFlash wrote: > I finally figured out how to use SDL with PLIB and i got to say it works > great. Its a little bit slower though as GLUT. That's quite suprising - once the OpenGL rendering context is created, it shouldn't matter who/what created it. Probably SDL is opening the window in a different graphics mode (eg 24 bits per pixel instead of 16 - or vice-versa) and your graphics card runs less efficiently in that mode. Another possibility is that SDL created an "indirect" rendering context instead of a "direct" one. > What is the prefered method to display animated 3d models in PLIB? The problem is that not many file formats have really good support for animations that PLIB can latch onto. > I would also be interested in discussions about speed or usefulness of > the formats that are possible.... I generally use AC3D (because it's cheap and runs under Linux) - so AC3D is pretty well supported. > I tried exposer, but couldnt really get it to work. It crashed on most > formats I tried to load, like .3ds for example. That's not a good sign. Can you post one of the models that crashed it to a website somewhere so someone here could download it and try to find out what went wrong? > On the same topic, how do I switch between different animations? The term "animation" is a little vague. Are you talking about Skin & Bones deformation, model-switched animation, moving joint animation? All are possible under SSG. > And, can I load all 3d models into my app and later attach a single > object to more than one node? Yes. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net |