Re: [Plib-users] ssgTexture
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From: Mat D. <mdd...@en...> - 2002-11-27 02:16:08
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nope, none. m. On Tuesday, November 26, 2002, at 08:24 PM, Curtis L. Olson wrote: > Does plib produce any complaints when you load the texture? > > Curt. > > > Mat Davidson writes: >> Im having some trouble with ssgTexture and Im not sure what is >> happening. Here is my code: >> >> >> ssgSimpleState *faceState[6]; >> ssgTexture *tex; >> >> for( i=0 ; i<5 ; i++ ) >> { >> faceState[i] = new ssgSimpleState; >> /* >> bmpImageLoad( gDataManager->facePath[i], &width, &height, &texBytes >> ); >> tex = new ssgTexture ( gDataManager->facePath[i], texBytes, width, >> height, 0 ); >> */ >> tex = new ssgTexture( gDataManager->facePath[i] ); >> >> faceStates[i]-> setTexture( tex ); >> } >> >> >> As you can see, Ive tried both my own loader code and ssgTexture() to >> load the image. Once the calls are made I make an ssgVTable, set its >> state and params, give it to an ssgTransform, and then add it to my >> sceneRoot. The final product of this labor is a white square with no >> texture. Is there any kind of advice anyone can give me about how I >> should deal with this, places to look, etc? >> >> mat. >> >> Im having some trouble with ssgTexture and Im not sure what is >> happening. Here is my code: >> >> >> ssgSimpleState *faceState[6]; >> ssgTexture *tex; >> >> for( i=0 ; i<5 ; i++ ) >> { >> faceState[i] = new ssgSimpleState; >> /* >> bmpImageLoad( gDataManager->facePath[i], &width, &height, >> &texBytes ); >> tex = new ssgTexture ( gDataManager->facePath[i], texBytes, >> width, height, 0 ); >> */ >> tex = new ssgTexture( gDataManager->facePath[i] ); >> >> faceStates[i]-> setTexture( tex ); >> } >> >> >> As you can see, Ive tried both my own loader code and ssgTexture() to >> load the image. Once the calls are made I make an ssgVTable, set its >> state and params, give it to an ssgTransform, and then add it to my >> sceneRoot. The final product of this labor is a white square with no >> texture. Is there any kind of advice anyone can give me about how I >> should deal with this, places to look, etc? >> >> mat. >> > > -- > Curtis Olson IVLab / HumanFIRST Program FlightGear Project > Twin Cities cu...@me... cu...@fl... > Minnesota http://www.menet.umn.edu/~curt > http://www.flightgear.org > > > ------------------------------------------------------- > This SF.net email is sponsored by: Get the new Palm Tungsten T > handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0002en > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users |