[Plib-users] ssgTexture
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From: Mat D. <mdd...@en...> - 2002-11-27 01:01:07
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Im having some trouble with ssgTexture and Im not sure what is happening. Here is my code: ssgSimpleState *faceState[6]; ssgTexture *tex; for( i=0 ; i<5 ; i++ ) { faceState[i] = new ssgSimpleState; /* bmpImageLoad( gDataManager->facePath[i], &width, &height, &texBytes ); tex = new ssgTexture ( gDataManager->facePath[i], texBytes, width, height, 0 ); */ tex = new ssgTexture( gDataManager->facePath[i] ); faceStates[i]-> setTexture( tex ); } As you can see, Ive tried both my own loader code and ssgTexture() to load the image. Once the calls are made I make an ssgVTable, set its state and params, give it to an ssgTransform, and then add it to my sceneRoot. The final product of this labor is a white square with no texture. Is there any kind of advice anyone can give me about how I should deal with this, places to look, etc? mat. |