Re: [Plib-devel] texture repeating
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From: Gil C. <g.c...@ca...> - 2000-08-28 01:30:32
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At 07:54 AM 8/25/00 -0500, Steve Baker wrote: <snip> > > Would anisotropic texturing help Curt's problems in Flightgear? > >Yes - it would help the 'texture going fuzzy on approach' problem...although >whether it's worth the effort *just* for the nVidia cards....? Good point. I've done a little searching around, and discovered that anisotropic filtering is also supported by the ATI Radeon and Matrox G400 (and presumably on the upcoming G800). It's not on the Voodoos or TNT/TNT2 or the Rage series, so it's definitely not going to be something everybody can use. Gil |