Re: [Plib-devel] texture repeating
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-08-25 18:57:09
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"Curtis L. Olson" wrote: > > Steve Baker writes: > > Yep - an aliasing nightmare - I don't regard that as an acceptable > > solution. Aliasing is *evil*. > > Ok, I made the appropriate changes to ssg, but I agree, this sort of > aliasing is evil ... I could reduce the effects by lowering the > contrast of markings vs. surface but yuck ... Old Evans&Sutherland image generators didn't have MIPmapping and used 'contrast clamping' to manage aliasing - it didn't work all that well, but it was certainly better than doing nothing. They altered the texture contrast as a function of range and orientation. I'm not sure that helps. > Would you like the changes for ssg anyway ... they are pretty minimal ... Yes please. > Ok, I'm offering if you want the changes, but you are right ... the > results in this case are not acceptable. There *are* cases where disabling MIPmapping and linear-blending is useful though (the Icons on the bottom of the TuxKart screen and the text in PLIB/FNT are two examples). -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |