Re: [Plib-devel] texture repeating
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From: Curtis L. O. <cu...@me...> - 2000-08-25 18:05:20
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Steve Baker writes: > Yep - an aliasing nightmare - I don't regard that as an acceptable > solution. Aliasing is *evil*. Ok, I made the appropriate changes to ssg, but I agree, this sort of aliasing is evil ... I could reduce the effects by lowering the contrast of markings vs. surface but yuck ... Would you like the changes for ssg anyway ... they are pretty minimal ... > Sure - this is like the discussion we had the other day about changing > texture parameters. > > Any of these shoulf work: > > * Add it into ssgTexture and offer it back as an SSG enhancement. > > I don't think you'll like the results though. Ok, I'm offering if you want the changes, but you are right ... the results in this case are not acceptable. Curt. -- Curtis Olson Human Factors Research Lab Flight Gear Project Twin Cities cu...@hf... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |