Re: [Plib-devel] texture repeating
Brought to you by:
sjbaker
From: Amit B. <am...@de...> - 2000-08-25 17:34:09
|
> Just for fun, is there an easy way to turn off mipmap generation in > ssg? Perhaps for lower end cards I could just give the user a chance > to choose their poison ... > > Curt. Curt, I was under the impression that mipmapping does in fact speed up the rasterization of "far away" textured objects. This is due to the cache misses a full size texture would have when the texel/pixel ration gets high. In fact you'll see some drivers that auto-generate mipmapped textures agains your will ( some NVidia drivers do/did that under Win32 ). |