Re: [Plib-devel] texture repeating
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-08-25 02:21:21
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Amit Bakshi wrote: > > Try moving your texture coordinates in by 1/2 a texel. > > So if your texture is 256x256, instead of using (0,0)-> > (0,1) use ( 0.5 / 256 , 0.5 / 256 ) -> ( 0.5 / 256 , 1.0 - 0.5 / 256) > etc. You get the idea. No - that's not the right answer. Check my previous post. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |