RE: [Plib-devel] Networking Code
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From: Ben W. <be...@bg...> - 2000-08-22 15:12:45
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Thanks Dave, Currently that is what I have been trying to do, just keep it simple, but I am also trying to make sure that it runs in windows, linux, unix and mac. And other then that just send and recieve. I am trying to keep it as simple and general as possible. But thanks for sending it in for me, I will have a look. Later Ben -----Original Message----- From: Dave McClurg [mailto:Dav...@dy...] Sent: Tuesday, August 22, 2000 12:09 PM To: 'pli...@li...' Subject: RE: [Plib-devel] Networking Code Hi Ben, In adding networking code to plib, I recommend keeping it simple like the code you showed me from tuxkart. We just need a portable way to setup a connection. The application code should be responsible for the rest. A turn based game doesn't need dead-reckoning so setPos() probably doesn't belong in plib proper. Things like real-time state management or match-making systems for finding opponents could be placed in an auxillary library. -- Dave |