RE: [Plib-devel] Networking Code
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From: Dave M. <Dav...@dy...> - 2000-08-22 15:08:22
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Hi Ben, In adding networking code to plib, I recommend keeping it simple like the code you showed me from tuxkart. We just need a portable way to setup a connection. The application code should be responsible for the rest. A turn based game doesn't need dead-reckoning so setPos() probably doesn't belong in plib proper. Things like real-time state management or match-making systems for finding opponents could be placed in an auxillary library. -- Dave |