RE: [Plib-devel] Networking Code
Brought to you by:
sjbaker
From: Ben W. <be...@bg...> - 2000-08-22 15:00:52
|
>> Thanks, I have that, and I am trying to read through it, but I am new to c >> and c++ so you can amagine how fun it is. Luckly, I have some of steves >> code, that uses structures in c++ so I have been able to get passed some of >> the problems but its not fun. >> Thanks for the site. > >ACE is built upon on single core class ACE_OS, which provides a single Unix/POSIX like >interface to all the standard thread and >socket calls. > >This is mostly done in ACE_OS.h as a large bunch of #ifdef's. I haven't really studied it >that much, but it might be worthwhile >having a look. > >(One gottcha I should point out is that almost all the higher level ACE applications use > >recv and send - not read and write (these >calls are supposed to be identical), with the result that ACE_OS::read and ACE_OS::write > >appear to be broken under Win2000 with ACE >(This might actually be problems with WinSock under Win2K I haven't investigated)). I did not realise that you could use recv and send and not read and write with TCP, I think I read somewhere that for the TCP section I should use read and write, I really don't know if there is a difference but I will have a look at it. As well I have not had much of a chance to look at winsocks so I am not really sure what is the best way to deal with windows but I will be looking at that. Thanks Ben ps Can you send me a link to where I can find ace. I don't think I ran across that yet. _______________________________________________ plib-devel mailing list pli...@li... http://lists.sourceforge.net/mailman/listinfo/plib-devel |