Re: [Plib-devel] VRML Loader issues
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From: Gil C. <g.c...@ca...> - 2000-08-22 00:57:39
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At 07:32 PM 8/21/00 -0500, you wrote: >Gil Carter wrote: > > > I know of AC3D, but I've not used it - what type of VRML import does it > > support? Does it also do VRML export? > >It claims VRML 1.0 import and VRML 1.0, VRML 2.0 (and 'VRML 2.0 proto') >export. > >I strongly suspect that the quality of these is minimal...but I confess I >have not worked with them very much. Any chance you could try exporting a couple of TAQFH models out of AC3d in VRML format to give me some more fodder for the parser? > > > If you're interested to give it a try, see if AC3D will load this file: > > > > http://www.powerup.com.au/~gcarter/plib/VRML/VRML1/AllNodes.wrl > >I'll try.... > ><time passes> > >It crashed! > >I'm not suprised. Nor am I - that file is a little nasty in terms of having empty nodes or nodes with default values. If AC3D is expecting valid contents for VRML nodes in its loader, I'm not surprised it had trouble. That test file came from the original VRML1.0 parser/loader produced by SGI back in 1995, and I suspect that it was only really intended to show that parser could recognise all of the nodes. I'll be producing a full set of new VRML1 test files for the parser, so hopefully they should provide a fairer test once they're done. Since these won't really form part of the PLIB distribution but would be useful to have around, where should I put them? Is there a convenient place in the CVS tree for them, or would they be better just on my local web site? Rgds, Gil |