[Plib-devel] Clip Texture (Was: PLIB developers needed.)
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-08-22 00:29:28
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Gil Carter wrote: > To get it from SGI themselves: > > "IRIS Performer on InfiniteReality® allows you to create textures that are > much bigger than will fit in texture memory and even in system memory, so > that you can fit your entire world in a single texture. IRIS Performer will > also manage all of the texture loading for you from disk to system memory > and then to texture memory, based on your current position in the database. > IRIS Performer provides for virtual memory for very large Mip-mapped > textures by only storing potentially visible texels in system and texture > memory. Efficient management of texture memory is made possible by special > capabilities of the InfiniteReality texturing hardware. This general > technique is called clipmapping and is the subject of the rest of this paper" > > The paper which they're referring to is at > http://www.sgi.com/software/performer/presentations/clipmap_intro.pdf This is about how Performer *uses* Clipmapping - the underlying OpenGL extension doesn't do file I/O and such like - that's purely a Performer thing. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |