Re: [Plib-users] Selecting with mouse
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From: David M. <da...@me...> - 2002-09-30 22:40:10
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Steve Baker writes: > Whilst I agree that this is useful - for selection, it's better to use > the OpenGL mechanism because it allows you to select within a rubber-banded > region - and it stands a good chance of being hardware accellerated. How would you map from the OpenGL hits back to the scene graph, without doing a depth-first search of the whole thing? All the best, David -- David Megginson, da...@me..., http://www.megginson.com/ |