Re: [Plib-users] Selecting with mouse
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sjbaker
From: Steve B. <sjb...@ai...> - 2002-09-30 22:17:03
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Curtis L. Olson wrote: > I think step one would be to get a general purpose vector/scene-graph > intersection routine in plib. Plib does have something that will > intersect a z=up vector with the geometry (for use in finding ground > height in a z=up game.) But, there needs to be a more general purpose > routine that can find intersections with any arbitrary vector. Whilst I agree that this is useful - for selection, it's better to use the OpenGL mechanism because it allows you to select within a rubber-banded region - and it stands a good chance of being hardware accellerated. ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |