Re: [Plib-users] Selecting with mouse
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From: David M. <da...@me...> - 2002-09-30 12:45:18
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Norman Vine writes: > If the PPE source is that 'opaque' then a 'refresher' course in > the OpenGL 'way' might help > http://fly.cc.fer.hr/~unreal/theredbook/chapter12.html That's not the issue -- I understand (most of) the OpenGL stuff, but I find the PPE source very difficult to follow. No offence is intended to the authors; my point is just that "read PPE" isn't particularly helpful advice either to me or to the others who've posted the same question. I'd like to make two major points: 1. The lack of a simple objects-under-the-mouse function in SSG is a serious gap; i.e. it's a need-to-have, not a want-to-have feature for a general-purpose scene-graph API. 2. I'm not assuming that it's Steve's responsibility to fill that gap, but would be grateful for more concrete guidance from the plib development community as a whole. Point #1 might not be self-evident to someone like Steve who writes high-end simulation software that will be used with prebuilt panels and cockpits, but it's critical for the PC world. It's useful not only for operating instruments in a flight or racing simulator, but also for manipulating objects in a modeller, identifying features in a 3D GIS display, etc. etc. etc. There's no point making each application writer recreate this code from scratch. All the best, David -- David Megginson, da...@me..., http://www.megginson.com/ |