Re: [Plib-users] Problem with rotations
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From: Ben W. <za...@ec...> - 2002-09-10 01:18:14
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I did read these articles but I will read them again. But I did use a matrix stack from the rotations and I am only rotating around 1 axe. If I change the code to just rotate around x it works, and if I change it to rotate around just z there is no problem, but just y causes some really weird results. Did you have a look at the code.. Thanks, Ben ----- Original Message ----- From: "Steve Baker" <sjb...@ai...> To: <pli...@li...> Sent: Monday, September 09, 2002 8:55 PM Subject: Re: [Plib-users] Problem with rotations > Ben Woodhead wrote: > > > I have moved the code into tux_example and removed the complexity and I have > > the same problem non the less.. Is there a bug releated to pitch. > > Sounds like a classic case of gymbal lock to me. > > Recommended reading: > > http://www.sjbaker.org/steve/omniv/eulers_are_evil.html > http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html > > > ----------------------------- Steve Baker ------------------------------- > Mail : <sjb...@ai...> WorkMail: <sj...@li...> > URLs : http://www.sjbaker.org > http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net > http://prettypoly.sf.net http://freeglut.sf.net > http://toobular.sf.net http://lodestone.sf.net > > > > > ------------------------------------------------------- > This sf.net email is sponsored by: OSDN - Tired of that same old > cell phone? Get a new here for FREE! > https://www.inphonic.com/r.asp?r=sourceforge1&refcode1=vs3390 > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users > |