Re: [Plib-users] vertex optimization ?
Brought to you by:
sjbaker
From: <Rol...@t-...> - 2002-08-11 13:37:37
|
On Saturday 20 July 2002 16:27, Steve Baker wrote: > Rolf Jakob wrote: > > Is there an optimization to kill nearby vertexes ? > > Yes - I think someone must have added something like that. > > I just created a very tiny cube in AC3D - and when I load it into PPE (a > PLIB-based modeller), it comes out as a flat rectangle. > > > I have quite small characters (~0.61 in height) and after some changes to > > the model one hand shows up as only two lines when loaded into plib. In > > the modeller (AC3D) it's ok. Also a two sided mesh partly disappears > > depending on the camera angle. > > > > Is there an absolute threshold I should consider when drawing small > > things ? > > Evidently. > > Does anyone want to confess to making this change? If so, the threshold > needs to be **MUCH** smaller. Could someone point me to where to lower this threshold ? The alternative to scale everything up scares me as I have several absolute positions in a database which would be invalid after scaling the scene. Maybe my problem with ssgLOS is also related to that ? Thanks, Rolf -- Rolf Jakob at home (rj...@du...) WWW : http://www.franken.de/users/duffy1/rjakob (KDE-Utils and CCS) |