Re: [Plib-users] External camera/light control?
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From: Wolfram K. <w_...@rz...> - 2002-07-25 09:00:20
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Generally speaking, you can mix "pure" OpenGL calls and PLIB, but it is better to use PLIB code, if that is available. About the camera, see the ssgContext: http://plib.sourceforge.net/ssg/ssgContext.html Maybe you can use your code the calculate the camera positions and give that to ssgContext? Another possibility is to use the camera code from PPE ( http://prettypoly.sf.net ). It is GPLed. PLIB also has "LookAt" etc routines. Bye bye, Wolfram. |