[Plib-users] External camera/light control?
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From: Underwood S. C. <sun...@kn...> - 2002-07-25 01:17:56
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Hi all. I am working on my first app using plib. It's a modification of an existing OpenGL test program that loads a scene containing four cubes and allows the user to move the camera with the keyboard. I changed it to use ssg to load and draw files in DXF format. Unfortunately, I seem to no longer be able to move the camera using my original camera class, which I'd like to keep. I'm wondering, does the ssg library's ssgCullAndDraw() function do anything that might hijack control of the camera, and if so, can I disable that, or do I have to switch to using plib to control the viewpoint? Thanks -Bastian |