Re: [Plib-users] vertex optimization ?
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sjbaker
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From: Steve B. <sjb...@ai...> - 2002-07-19 21:29:42
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Rolf Jakob wrote: > Is there an optimization to kill nearby vertexes ? Yes - I think someone must have added something like that. I just created a very tiny cube in AC3D - and when I load it into PPE (a PLIB-based modeller), it comes out as a flat rectangle. > I have quite small characters (~0.61 in height) and after some changes to the > model one hand shows up as only two lines when loaded into plib. In the > modeller (AC3D) it's ok. Also a two sided mesh partly disappears depending on > the camera angle. > > Is there an absolute threshold I should consider when drawing small things ? Evidently. Does anyone want to confess to making this change? If so, the threshold needs to be **MUCH** smaller. ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |