Re: [Plib-users] ssgSimpleState question?
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sjbaker
From: Steve B. <sjb...@ai...> - 2002-07-17 01:49:19
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Allen Yang wrote: > I tried to use ssgSimpleState class to load different 3ds files based on the > user's request. Eh? I think you are a bit confused. ssgSimpleState is for holding OpenGL state - thing like texture, material properties,etc. For loading models, use ssgLoad("filename"); To switch between models at runtime, create an ssgSelector object and attach the two loaded models using an ssgSelector::addKid(child_object) for each of them - then you can select which one will be drawn using ssgSelector::selectStep(0) or ssgSelector::selectStep(1). ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |