[Plib-users] Newbie Question: Mixing SSG & OpenGL
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From: Stanford N. <st...@th...> - 2002-05-09 17:59:52
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Hi everyone! I just got started with Plib and I like it a lot! Great work, guys! I'm stuck with a rather embarrassing problem: I can't seem to mix SSG & my OpenGL code together. My SSG code loads a model and displays it. My OpenGL code draws some colored polys to the screen. They both work individually, but I can't mix and match... It seems that the ssgInit() call will setup some GL state that causes the GL calls in my custom code to not render... This is rather perplexing as I have managed to work the 2-d font rendering via an 2-d orthogonal projection into the code. Is this something obvious I'm missing? If someone could point me to an example that has both SSG & OpenGL code working together, I'm sure I can figure out what I'm doing wrong. Thanks in advance! -- stan c",) |