[Plib-users] [Fwd: Using GL_POINTS and not reflecting light]
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From: Michael W. <michael.wessels@z.zgs.de> - 2002-05-01 07:34:15
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-------- Urspr=FCngliche Nachricht -------- Betreff: Using GL_POINTS and not reflecting light Datum: Wed, 01 May 2002 21:23:03 +0200 Von: Michael Wessels <michael.wessels@z.zgs.de> An: "pli...@li..." <pli...@li...> Hi all, in my flight simulator I use plib for rendering the 3D objects in the=20 scenery. It works well. Now I have introduced the runwaylights as points with the GL_POINTS comma= nds=20 directly from OpenGL. The effect is that the points don't reflect light. They are=20 dark. But if an additional object like the aircraft model is put in the=20 scenery the runway lights points reflect light.This only=20 happens if the additional object has parts with transparence material. Futher I have to say that this problems dont happens with my old graphic=20 card( Fire GL 1000 pro). My new graphic cards is a nvidia Gforce 4 MX. Who has an idea, how to solve this problem? With best regards Michael |