Re: [Plib-users] Using only PUI without GLUT
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From: Andrew S. <x_b...@ho...> - 2002-04-25 09:08:21
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Hi guys, Thank you very much to steve and sebastian for quick replies. I did = have a look at using ssg instead of Performer but the client = specifically wants performer used as the rendering library. I have also = looked into using GLUI before i decided on PUI but i didnt understand = how to incorporate it into a performer application. Besides, it relies = heavily on GLUT and i dont want to have to use GLUT. The software we are developing is titled 'Real Time Reporting of Image = Depth Statistics'. The software is supplied with a .3ds file to load = and render and also perform some statistical extraction. I need a gui = so users can modify system variables at runtime. The gui needs to use = opengl as the renderer and has to be able to work with an app that is = run in fullscreen and initialized by opengl performer. =20 What i need for my gui is very similar to the one created for the Pretty = Poly Modeler (refer to steve's plib page->gallery and the pretty poly = screenshot on that page) and thats why i want PUI, it can do what i = want. BUT i dont want to use GLUT. I have written my own font routines = and i know that i could replace all the calls from PUI to other external = modules with my own too. But i like steve's idea now of just linking to = the other libs. Unfortunately, all my experience with compiling is in vc++. I know the = basics of makefiles and gcc but i dont know how to make libs. could i = please get some hints on how to compile the source of pui into one lib ? thanks once again, Andrew |