Re: [Plib-users] using triangles
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From: Sami P. <sam...@sa...> - 2002-03-29 14:56:03
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----- Original Message ----- From: "Steve Baker" <sjb...@ai...> > I think the only problem is that we aren't looking in the direction of > the triangle you are drawing - or perhaps the triangle is being backface > culled. Hi, now I've been tried to get that thing work in several "days" and I'm just sure that this way is not correct way to try that thing. I did even half shorter version, which redraw is 100% identical with my raw opengl version, which works fine. I think that problem is this gcc in linux, or something like that, because plib objects works normally. Anyway, latest "triangle" version found from here, and seems that it don't even go to redraw routine or at least it don't run that swapbuffers line. http://www.saunalahti.fi/~saparti/samitest.cpp If there is any source code example which use raw opengl too, it would be a welcome. I really would be a happy from any example. Now I've been done lot of work with simple triangle without any results. This VCR algorithm should be 100 times harder job, and it works already. Sami |