Re: [Plib-users] Rotation problems
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From: Steve B. <sjb...@ai...> - 2002-02-17 21:58:46
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m6...@ma... wrote: > I am a new to 3D programming. Basically I wanted to use a library to create my > own world. I managed to load a 3ds object file thanx to plib engine. It > was fantastic. > Until I came to the rotation problems which do not make any sense to me. > I need > to say here that I would like to notify, that documentation is not so > good...It > leaves functions to be guessed on how a man can use them. Anyway, with the aid > of the tutorials (which were something more like stand-alone apps :) > rather than > simple tutorials ) Yes - we kinda start with the assumption that you know a little 3D graphics already. > Please, if you have the time, tell me what I do wrong here... > What I WANT to do and not what OpenGL wants ;) is to rotate the object around > its own axis, and not around the X,Y,Z axis of the "3D - world". After days of > examination this was the closest solution I could find. May I suggest that you look at my FAQ: http://www.sjbaker.org/steve/omniv ...click on "Matrices can be your friends". ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |