Re:[Plib-users] Loaded ssgEntity, speed, Arrays??
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From: Jari J. <jar...@mo...> - 2002-02-05 12:10:47
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>> I tried using makeDList() but no speed improvements here. > >Have you tried to call > >void ssgStripify ( ssgEntity *ent ) ; > >This takes a bit of time, but only once. One thing game authors can do >is model in an external file format like *.obj or *.ac, load it into >PLIB (for example, using PPE, prettypoly.sf.net ), stripify it and >maybe clean it up and then save out as an *.ssg file. This will then >be loaded fast by the game and will render fast since stripified. >To stripify means to make strips and fans. Yes I tried, actually I started my journey into PLIB by modifying sgg/tux example (that shows spining tux over small land object..) So I was and I am using flatten & striptify methods. After those is PLIB using vertex arrays to draw or just bag of glVertex() etc. ? Cheers, JJ |