Re: [Plib-users] Loaded ssgEntity, speed, Arrays??
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From: Wolfram K. <w_...@rz...> - 2002-02-05 11:18:42
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"Jari Jokivuori" <jar...@mo...> wrote: >Hi,=20 > >I'm fresh user of the PLIB and I have some questions.. > >I loaded one 3d object as a ssgEntity and used that for 100 separate = ssgTransform.=20 >(so I could get 100 3d object to the screen to test object culling)=20 Ok. > I tried using makeDList() but no speed improvements here.=20 Have you tried to call void ssgStripify ( ssgEntity *ent ) ; This takes a bit of time, but only once. One thing game authors can do is model in an external file format like *.obj or *.ac, load it into PLIB (for example, using PPE, prettypoly.sf.net ), stripify it and maybe clean it up and then save out as an *.ssg file. This will then be loaded fast by the game and will render fast since stripified. To stripify means to make strips and fans. Keep us informed. >Thanks, > >JJ Bye bye, Wolfram. |