[Plib-users] Loaded ssgEntity, speed, Arrays??
Brought to you by:
sjbaker
|
From: Jari J. <jar...@mo...> - 2002-02-05 10:38:25
|
Hi,
I'm fresh user of the PLIB and I have some questions..
I loaded one 3d object as a ssgEntity and used that for 100 separate ssgTransform. (so I could get 100 3d object to the screen to test object culling) So far so good, but speed was bit slow, I calculated that on screen triangle draw speed was (including back faces) about 600 000 to 800 000 tris/s. I was expecting at least close to 2Mtris/s (Tested with Duron800/Kyro2/win2000)
I tried using makeDList() but no speed improvements here. I assume this object is drawn only using normal OpenGL "slowest" method and not vertex/normal/color arrays? So, how to use vertex arrays when loading normal object files (*.obj, *.dxf etc...) ??
Thanks,
JJ
|