Re:[Plib-users] Linux on Playstation 2
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From: Jari J. <jar...@mo...> - 2002-02-05 06:29:13
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Here is some more links and info. About OpenGL: http://playstation2-linux.com/forum/forum.php?thread_id=24&forum_id=4 "By: mogul ( Bret Mogilefsky (SCEA) ) Actually you'll notice that there is a skeleton project on the site called "ps2gl". This is a lib that's very close to OpenGL in API (but not so close that it can use the OpenGL trademark). It's pretty easy to move OpenGL code to and from it. There's a version for native PS2 development (ie. pro game developers) that has pretty high performance (high enough to be used in a pro game). The ps2linux version comes from the same source base, and source will be provided. If SDL makes use of ps2gl for acceleration, you can probably make something impressive pretty easily. The main point is that looking at the code will educate you about the PS2 hardware as well as point out areas where the kernel devices need work to really throttle up the speed... " And http://playstation2-linux.com is place to get more info. JJ ------ Alkuperäinen viesti ------ Steve Baker wrote: > > Paolo Leoncini wrote: > > > > >From vis-sim.org for your knowledge - > > > > http://dailynews.yahoo.com/h/nm/20020130/tc/tech_sony_linux_dc_1.html I looked into this in some detail. ... |