Re: [Plib-users] Animation system
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From: Wolfram K. <w_...@rz...> - 2002-01-30 11:51:16
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This is completely from the top of my head I never thought about it, but it is an interesting question. If I understand correct, instead of sending a finished movie (for example MPEG), you want to send a program and the "source", like 3D models and an animation script to the people that want to see it. IMVHO, for a minimal animation script, you need the commands: 1. Load object A=20 2. Delete object A 3. Set Position Object A: x, y, z, h, p, r 4. Set Speed Object A to Vx, Vy, Vz, Vh, Vp, Vr 5. Wait n seconds You could hardcode a special object "eyepoint", so you could set=20 its position and or speed this way.=20 IMVHO; this would theoretically be sufficient, but it would be very hard to make the camera rotate around something, react intelligently to user input, you could not have object deformations etc. Probably it would be nice: - UI (for example, "override" camera position) - movement along Splines - position and move objects relative to each other. One idea would be to use PPE instead of "raw" :-) PLIB. You would get a UI, Python scripts, "move camera around object" routines and maybe some minor stuff. There are already some of the above commands implemented, at least a) and it should be *very* easy to add the rest (Ok, I would have to think about 5). Bye bye, Wolfram. |