Re: [Plib-users] Animation system
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From: Martin H. <how...@os...> - 2002-01-30 09:45:48
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I have interest in a similar package: I use Plib to produce animated mockups of displays and systems not yet in use. A storyboard addition to Plib would be VERY welcome! M. Paolo Leoncini jotted down the following: > Dear Plib friends, > > My group at work is in the process to produce a computer animation of a > space vehicle's typical mission. Afterwards, since of the perspective need > to link the vehicle path to a dynamics simulator, we are evaluating the > opportunity to employ a 3D engine/scene graph like Plib instead of a > rendering system like 3DSMax or Softimage. Whilst a modelling phase is still > needed in those tools, the actual rendering would occur in real-time, thus > offering the ability to expose "plugs" for controlling objects' motion > during the simulation-animation. > > We have realized that what is needed for accomplish this task by relying on > the Plib is a layer that could actually maps a storyboard-like direction > directives, coded in some script language or in some exotic format, into the > dynamic manipulation of the scenegraph and node properties as time passes. > > The question for which I'm asking your valuable suggestions are: > > - has anyone ever tought on the same topic wrt Plib? > > - is there anywhere work on animation direction (an "exotic format") which > inspire to? (assuming to take the burden to write the described mapping > layer) > > - has anyone interfaced a scripting language (e.g. Tcl) to Plib (SSG in > particular)? > > I don't want to overload this communication, yet should someone want to go > deeper on the kind of directives I'm referring to, I'll be willing to share > my few toughts about it. > > Thanks a lot in advance - > > Paolo > > > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users > -- Martin Howard PhD Stude^ezhh%%%gzh....<CARRIER LOST> |