[Plib-users] Animation system
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From: Paolo L. <p.l...@ci...> - 2002-01-30 09:42:00
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Dear Plib friends, My group at work is in the process to produce a computer animation of a space vehicle's typical mission. Afterwards, since of the perspective need to link the vehicle path to a dynamics simulator, we are evaluating the opportunity to employ a 3D engine/scene graph like Plib instead of a rendering system like 3DSMax or Softimage. Whilst a modelling phase is still needed in those tools, the actual rendering would occur in real-time, thus offering the ability to expose "plugs" for controlling objects' motion during the simulation-animation. We have realized that what is needed for accomplish this task by relying on the Plib is a layer that could actually maps a storyboard-like direction directives, coded in some script language or in some exotic format, into the dynamic manipulation of the scenegraph and node properties as time passes. The question for which I'm asking your valuable suggestions are: - has anyone ever tought on the same topic wrt Plib? - is there anywhere work on animation direction (an "exotic format") which inspire to? (assuming to take the burden to write the described mapping layer) - has anyone interfaced a scripting language (e.g. Tcl) to Plib (SSG in particular)? I don't want to overload this communication, yet should someone want to go deeper on the kind of directives I'm referring to, I'll be willing to share my few toughts about it. Thanks a lot in advance - Paolo |