Re: [Plib-users] patch for building on OSX
Brought to you by:
sjbaker
From: Reed H. <re...@ze...> - 2002-01-13 16:17:58
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Sunday, January 13, 2002, at 09:27 AM, Sebastian Ude wrote: > The glIsValidContext () issue. Since AGL seems to be broken on MacOS X, > your solution was always to return "true". > > However, can't we simply do glXGetCurrentContext () ? Does MacOS X > provide > "glx.h" ? No GLX. There is an Objective-C interface to Open GL which works (I assume) which has a getCurrentContext method. The MacOSX compiler does allow you to embed Obj-C code in C++, but I haven't got that working yet, maybe sometime soon. > The "int" vs. "GLint" issue. It's still somewhat illogical to me why you > had to change types only at a few places. Macs are quite illogical sometimes! reed - -- Reed Hedges re...@ze... http://zerohour.net/~reed Virtual Object System -- Internet Virtual Reality: http://www.interreality.org The owls are not what they seem. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (Darwin) Comment: For info see http://www.gnupg.org iEYEARECAAYFAjxBszMACgkQ43zrjhPEi79/kACggqcu/hSGrF0cMcSMznRQmWTY YhUAoLZzFFdCuJDLP604aV6028CWZ/UO =BhHK -----END PGP SIGNATURE----- |