Re: [Plib-users] patch for building on OSX
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From: Sebastian U. <ud...@ha...> - 2002-01-13 14:29:48
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On Sat, 12 Jan 2002, re...@ze... (Reed Hedges) wrote: > Date: Sat, 12 Jan 2002 23:50:19 -0500 > To: pli...@li... > From: re...@ze... (Reed Hedges) > Subject: Re: [Plib-users] patch for building on OSX [...] > This patch is now posted at: > > http://zerohour.net/~reed/sw/plib Many thanks for your efforts. I had a look over the patch and I think it's okay. I suggest that we commit it to CVS if Steve has no objections. However, there are a few things we have to discuss about before we can do that: 1.) The glIsValidContext () issue. Since AGL seems to be broken on MacOS X, your solution was always to return "true". However, can't we simply do glXGetCurrentContext () ? Does MacOS X provide "glx.h" ? 2.) The "int" vs. "GLint" issue. It's still somewhat illogical to me why you had to change types only at a few places. - Sebastian |