Re: [Plib-users] Building Plib on Mac OSX (Darwin)
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sjbaker
From: Steve B. <sjb...@ai...> - 2001-12-28 17:03:58
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Sebastian Ude wrote: > Hmm ... well, we need glx.h on Unix / X11-Systems in order to determine > whether there is a valid OpenGL rendering context. Yes - although PLIB still works without that check. As a desperation measure, you could comment out the entire contents of glIsValidContext() and have it just return TRUE for OSX...the only reason I dislike that as a solution is that this is a check for an annoyingly common application error that *seems* like it's a PLIB error. Without that check, we get lots of hard-to-diagnose errors reported to this mailing list that are not really our fault. Does OSX still use the 'agl' calls like earlier Mac's - or is it truly using X-windows and hence *must* support glX calls (and therefore should have glx.h) ? ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |