RE: [Plib-users] DXF loader
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From: saul l. <le...@en...> - 2001-12-26 17:33:50
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OK, so there might be some problem with the blender DXF exporter. I'll contact them about this. Thanks a lot guys! btw, PLIB is great, easy to use and very useful! Saul -----Original Message----- From: "Norman Vine" <nh...@ca...> Date: Wed, 26 Dec 2001 12:13:27 -0500 To: <pli...@li...> Subject: RE: [Plib-users] DXF loader > saul leite writes: > > > >I put one of my models under > >http://michelangelo.mae.okstate.edu/tmp/ in dxf and blender > >formats, see if you can access that site. > > > >The problem is that some (x,y,z) coodinates are not loaded > >properly, for example that model is a sword, but the blade of > >the sword is high up in the Z coodinate, and the bottom of the > >sword is down the negative Y coodinate, etc. The same happens > >in my castle model. And the models look just fine in blender, > >in every possible view. > > This is what the DXF file contains ! > > At least in every DXF reader I tried. > > Looks like a problem in your translation from blender > > Sorry I know next to nothing about the blender file format > > Cheers > > Norman > > _______________________________________________ > plib-users mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-users > -- _______________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup 1 cent a minute calls anywhere in the U.S.! http://www.getpennytalk.com/cgi-bin/adforward.cgi?p_key=RG9853KJ&url=http://www.getpennytalk.com |