[Plib-users] ssgLoadBGL
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From: Tengchiang T. <ten...@ya...> - 2001-12-16 19:03:53
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Hi, This is Tengchiang Tsao. I am modifying scdis (http://www.freesc.org) to make ssgLoadBGL. Although my modified version of ssgLoadMDL successfully loaded a couple of BGL scenery files, 90% of the other scenery files in the freeware community still get nothing out of my ssgLoadMDL. I hope my way to do ssgLoadBGL (90% of its code is scdis' code ) can be accepted in plib, but I suspect ssgLoadBGL.cxx will be more than 8000 lines. And it will be a lot of work to translate a decompiler (scdis currently is a decompiler) to a loader. A decompiler translates binary data to semi-human language but I still need to build the stake algorithm to build ssg's graph branches. However, if I don't utilize scdis, it will be even more work for me. I am really sick and tired of analizing binary files. I reject to do ssgLoadBGL if I need to use KDE's binary file viewer (or any other binary file viewer) ever again! Any one talk to me please. I don't want to give up. Accept me or reject me. Are there any other loader projects on going? How are you doing? Tengchiang Tsao __________________________________________________ Do You Yahoo!? Check out Yahoo! Shopping and Yahoo! Auctions for all of your unique holiday gifts! Buy at http://shopping.yahoo.com or bid at http://auctions.yahoo.com |