[Plib-users] (Again) accessing vertex infos of a loaded model
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From: Filippo Di N. <fil...@km...> - 2001-10-19 12:25:15
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I would like to load a model created with a 3d app into an ssgEntity and then access the vertex info of it, from what I can understand it's not possible... seems I'll have to steal the loader source code and insert it in my little game. I need to access vertex infos because I want to try a collision detection library that needs vertex infos of a model. I would like to use a detailed model for the graphics, and a much lower resolution model to load into the collision detection object. Any idea of how I can use PLib for this task without having to steal a bunch of code from it? Thanks to everyone! |