[Plib-users] ExPoser help required.
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sjbaker
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From: Steve B. <sjb...@ai...> - 2001-07-25 20:43:48
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I know from the volume of "Wow!" and "Thanks!" emails that quite a few
people are having fun playing with ExPoser.
I was wondering if people who are just playing or learning might like
to contribute some ".bones" files for the "human.ac" model that comes
with ExPoser.
My next game needs:
* A variety of martial arts "moves" - anything that looks cool
will do.
* Shoot various weapons (these would be separate models - or
added to human.ac under a switch node).
* Walk, Run, Jump, Land(eg from a fall)
* Climb a ladder, Swim, Ski.
* Dive to the ground, get up again.
* Crouch down (as to place something on the floor), get up again.
* Rolls and gymnastic flips (as if to dodge a bullet - as if you
actually could! :-).
* Die (in a variety of creative ways - falling forwards, blown away
backwards, or even slump, take a couple of steps, collapse to knees,
say "Tis a cruel, cruel world" then fall flat on face!)
* Anything else that you can think of. :-)
Any '.bones' files that would result would be released with 'ExPoser'
under a "do whatever you like with these" kind of a license (licensing
data is tricky)...so I'd expect these moves to start showing up in
other games.
For consistancy, load 'human.ac' and then 'human.bones' as a starting
point (so all of our bones files have the same names for the various
joints).
Bones files are tiny - so please email these to me at
<sjb...@ai...> and I'll coordinate the distribution
of them - with appropriate accreditation.
If everyone does just one or two, we'll be done in a day!
----------------------------- Steve Baker -------------------------------
HomeMail : <sjb...@ai...> WorkMail: <sj...@li...>
HomePage : http://web2.airmail.net/sjbaker1
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