Re: [Plib-users] Shadows
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From: Arne K. <Arn...@gm...> - 2001-07-18 14:36:17
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>In my games, I generally limit myself to putting a fuzzy translucent >circle on the ground beneath each moving character - and either hand-modelling >shadow for the scenery - or not bothering. > >What kind of application do you have in mind? Hi, my application will be a 3D realtime strategy game. So I guess there I less need of shadows anyway. Thanks Arne |