Re: [Plib-users] Bluey White Screen when running apps
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2001-06-17 00:30:22
|
Simon Foster wrote: > > > Can you dive into the Tux/TuxKart source and change > > the glEnable(GL_FOG) call(s) to glDisable(GL_FOG) ?? > > That'll prove or disprove the Fog theory. > > Ok, I did it with Tux_AQFH and to my great suprise, I > ran it and there was Tux sitting in his pen! The > models are all being rendered fine now, except there > is the problem that is I try to use the menu, the > screen goes all blue again, and it stays that way > until I exit the program. On different levels the bg > colour is different, and on Antechamber the menu just > looks like someone has scribbled all over the menu. I > haven't tried Tux Kart yet. ...OK - so when you go to the 'Penguin Hell' level, I'm betting that the screen goes dark reddish-orange. That's *definitely* fog. You may find it goes blue again when Tux dives underwater too. So I guess that the work-around of disabling fog is the one you need - but you maybe missed some place where fog is modified or something. We can *DEFINITELY* say that there is a bug in your OpenGL/Mesa implementation. > I assume then that this must be a MESA specific > problem (This ATI card has given me nothing but > trouble!) The older ATI cards had a pretty terrible reputation. The new ATI Radion is supposed to be very good - but the Linux drivers are pretty new and I don't know how good they actually are. Personally, I *LOVE* the nVidia GeForce cards - and since the GeForce-3 appeared a month or two ago, the prices of GeForce-2 cards have plummetted. You should be able to pick up a GeForce-2 for $120. Your programs should run 50 times faster than on those old ATI cards - more if you have a slower CPU. > However, can you think of any reason why the > fog effect comes back when I access the menu? Well, Fog has to be disabled while the menu is being drawn - and presumably re-enabled again afterwards - so you probably didn't find *ALL* of the places where fog is set up?? However, that curious 'texturing' I saw in the menu on your TuxAQFH screenshot - and the break-up of the track outline in the TuxKart screenshot suggest to me that the problem is more than just fog...that looked like texture enable/disable wasn't working right either. If I had to guess, I'd say it was something broken in the attribute stack push/pop in PUI...that's just been shown to be a problem for another version of Mesa on the Voodoo cards. This *may* mean that it's a software problem in Mesa - but I can't tell for sure. ----------------------------- Steve Baker ------------------------------- HomeMail : <sjb...@ai...> WorkMail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://agtoys.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net |